01
Caching at Origin: Solving Point Precision in Large-Scale VFX Shots
A production-proven technique for maintaining geometry integrity in massive environments by understanding floating-point precision loss and implementing origin-centric workflows.
( BONUS FEATURES )
Technical writing from both acts: Maya API internals, USD composition, Python engineering, and the occasional deep dive into 3D math.
01
A production-proven technique for maintaining geometry integrity in massive environments by understanding floating-point precision loss and implementing origin-centric workflows.
02
Deep dive into USD composition with LIVRPS, layers, references, payloads, variants, and best practices for building modular, scalable 3D pipelines.
03
Comprehensive guide to Pixar's Universal Scene Description covering core concepts, LIVRPS composition, primitives, animations, shading with Hydra, USD Skel, and collaborative workflows.
04
A comprehensive guide to the key differences between Python 2 and Python 3, including print statements, division, Unicode support, generators, and context managers with code examples.
05
A deep dive into implementing undo functionality in the Maya API, including MDagModifier usage and creating custom undo commands for your tools.
06
A step-by-step tutorial on creating your first Maya command by extending MPxCommand, including the complete plugin template and registration process.
07
Learn the differences between Maya Python API 1.0 and 2.0, how to use both in the same script, and important considerations for mixing API versions.
08
A comprehensive introduction to the Maya API covering the differences between Maya Commands and Maya API, Python vs C++ considerations, and when to use each approach.
09
A comprehensive guide to 3D mathematics for VFX and animation professionals, covering Vectors, Matrices, Rotations (Euler and Quaternions), and Barycentric Coordinates with practical examples.
10
Learn how to calculate deformer weights for points on one mesh using barycentric coordinates from another mesh with Maya's OpenMaya API and MMeshIntersector.
11
A quick guide to setting up Yeti hair grooming in Maya and configuring Pixar's Renderman for beautiful hair renders with PxrMarschnerHair shader.
12
A comprehensive guide to drawing in Maya's Legacy Viewport and Viewport 2.0 using OpenGL, MPxLocatorNode, and MPxDrawOverride with Python examples.
13
Learn how to get vertex IDs on one mesh from the UV space coordinates of another mesh using Maya's OpenMaya API and MFnMesh functions.