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Writer's pictureDilen Shah

How to Use Undo in the Maya API


The Maya API is a powerful tool that can be used to automate tasks, create custom tools, and extend the functionality of Maya. However, there are many concepts in the Maya API that are not commonly known or used. In this blog post, we will take a deep dive into one such concept: undo.

Undo is a fundamental part of Maya's workflow. It allows users to easily revert changes that they have made, which can be a lifesaver when things go wrong. However, the Maya API also provides a way for developers to programmatically manipulate the undo stack. This can be used to create custom undo commands, or to implement undo support for custom objects or data structures.

In this blog post, we will discuss the following topics:

  • The basics of undo in Maya

  • How to programmatically manipulate the undo stack

  • Examples of how to use undo in custom tools




The Basics of Undo in Maya

Undo in Maya is implemented using a stack. The stack contains a list of all the changes that have been made to the scene since it was opened. When a user performs an action, the change is added to the stack. If the user then decides to undo the action, the change is removed from the stack.

The undo stack is managed by the Maya API class MDagModifier. This class provides methods for adding and removing changes from the stack, as well as for querying the current state of the stack.


Programmatically Manipulating the Undo Stack

The Maya API provides a number of methods for programmatically manipulating the undo stack. These methods can be used to create custom undo commands, or to implement undo support for custom objects or data structures.

One way to create a custom undo command is to subclass the MDagModifier class. This class provides a number of methods that can be overridden to implement the specific behavior of the undo command. For example, the doIt() method is called when the undo command is executed, and the undoIt() method is called when the undo command is undone.

Another way to implement undo support for custom objects or data structures is to use the MDagModifier.appendCmd() method. This method can be used to add a custom command to the undo stack whenever a change is made to the object or data structure.


Examples of Using Undo in Custom Tools

There are many ways to use undo in custom tools. Here are a few examples:

  • A tool that creates a new object could use undo to keep track of the changes that were made to the object's transform. This would allow the user to undo the creation of the object, or to revert any changes that were made to the object's transform.

  • A tool that edits a mesh could use undo to keep track of the changes that were made to the mesh's vertices. This would allow the user to undo any changes that were made to the mesh, or to revert the mesh to its original state.

  • A tool that creates a custom animation could use undo to keep track of the changes that were made to the animation's keyframes. This would allow the user to undo any changes that were made to the animation, or to revert the animation to its original state.


import maya.cmds as cmds
import maya.api.OpenMaya as om

class UndoTool(om.MDagModifier):

    def __init__(self):
        super(UndoTool, self).__init__()

    def doIt(self):
        """Create a new sphere and add it to the scene."""
        sphere = cmds.polySphere(n="mySphere")
        self.appendCmd(cmds.move(sphere, x=10, y=10, z=10))

    def undoIt(self):
        """Delete the sphere from the scene."""
        cmds.delete("mySphere")

def main():
    """Create an instance of the UndoTool and execute it."""
    undoTool = UndoTool()
    undoTool.doIt()

if __name__ == "__main__":
    main()


Conclusion

Undo is a powerful feature that can be used to simplify the Maya workflow. By understanding how the undo stack works, and by using the Maya API to programmatically manipulate the undo stack, developers can create custom tools that provide undo support for custom objects or data structures.

I hope this blog post has given you a better understanding of undo in the Maya API. If you have any questions, please feel free to leave a comment below





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1 Comment


behzad mot
behzad mot
Aug 07, 2023

Hi man ..!

Thanks for your great post, I have two questions first one, why self.appendCmd is not defined in your code and its not work properly, and the second one how we can make undo for set skin weight by OpenMaya

thank you in advance

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