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Applied 3D Math

Updated: Jul 7, 2021

Math has always been a fun or really bad experience for a lot of people, especially in the Animation and VFX world. Here is my go at making it a bit easier for people to understand it and apply it in their day to day tasks or for writing any sort of plugins, deformers and TD workflows.


I have divided the sections into 4 categories: Vectors, Matrices, Rotations and Barycentric Coordinates. Let’s start with Vectors first.



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