Math has always been a fun or really bad experience for a lot of people, especially in the Animation and VFX world. Here is my go at making it a bit easier for people to understand it and apply it in their day to day tasks or for writing any sort of plugins, deformers and TD workflows.
I have divided the sections into 4 categories: Vectors, Matrices, Rotations and Barycentric Coordinates. Let’s start with Vectors first.
Comments