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C++ and Maya API: Building Advanced Nodes, Deformers, and Commands with GPU Acceleration
Module 1: Maya API with C++: The Foundations 🏛️ 🌐 Understanding the Maya API ecosystem. 📘 Introduction to MPxNode, MPxDeformer, and...
Dilen Shah
Oct 27, 20232 min read
1,110 views
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Applied 3D Math
Math has always been a fun or really bad experience for a lot of people, especially in the Animation and VFX world. Here is my go at...
Dilen Shah
Jul 3, 20211 min read
272 views
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Barycentric Coordinates
A Barycentric Coordinate system is a coordinate system in which the location of a point is specified as a weighted sum of other masses....
Dilen Shah
Jul 3, 20212 min read
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Rotations
From my previous posts of Matrices, we saw that a transformed matrix in Maya stores an object’s orientation information in the upper 3 x3...
Dilen Shah
Jul 3, 20213 min read
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Matrices
I know we all love Keanu Reeves in the Matrix and could talk for hours about the movie but we are here to talk about the math side of it...
Dilen Shah
Jul 3, 20216 min read
214 views
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Vectors
Vectors are the most basic elements when it comes to 3D Math. In general mathematical terms, a vector is a one-dimensional array of...
Dilen Shah
Jul 3, 20214 min read
174 views
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